![]() ![]() But the effort to grind above Level 25 makes the level cap limitless for all practical game play. The current level cap of the game is Level 100. Per the graph below: At Level 1, you must kill 43 Level 1 enemies to reach Level 2, but will at Level 24, you will need to kill 600 Level 24 enemies reach Level 25. This graph does not take into consideration factors that impact earned experience such as having a Companion, points of Intellect or Scrolls of Wisdom. Enemies at a lower level than the Main Character provide a reduced amount of experience points. For the purposes of this graph, enemies are presumed to be the same level as the Main Character. The graph below displays the number of enemies required to be killed to gain a level. When a Companion levels up, they receive 1 Trait point and 1 Skill point. Note: The Main Character receives 3 Trait points after Level 15. When a level is gained, the Main Character gains 2 Trait points and 2 Skill points. Beyond 25, every subsequent level requires 1,000,000 additional XP. As of version 0.9.991, the level cap has been removed. Upon reaching certain XP thresholds (see table to the right) the level is incremented. Every new character starts at level 1 and evolves by earning Experience Points (XP) through various actions in the game, like defeating an enemy, solving a quest, disabling a trap, etc. ![]() Levels are the main element for indicating the progression of the player character. ![]()
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